IntroductionInstallationLimitations of the "file" protocolFrequently asked questionsSyntax, keywords and built-in functionsStandard distributionimport implementationBrython packagesBrowser interface
Introduction - DOM API
Creating a document Accessing elements Attributes, properties and methods Events Mouse events Keyboard events Focus events Drag events Query string Using Javascript objects and libraries Brython-specific built-in modules
browser
browser.aio browser.ajax browser.html browser.local_storage browser.markdown browser.object_storage browser.session_storage browser.svg browser.template browser.timer browser.webcomponent browser.websocket browser.worker Widgets browser.widgets.dialog browser.widgets.menu interpreter javascript Working with BrythonCookbook |
Using Javascript objectsWe have to handle the transition period when Brython is going to coexist with Javascript ;-)Accessing Brython objects from JavascriptBy default, Brython only exposes two names in the global Javascript namespace:
Consequently, by default, a Javascript program cannot access Brython objects.
For instance, for a function echo() defined in a Brython script
to react to an event on an element in the page, instead of using the regular
javascript syntax:
<button onclick="echo()"> (because the brython function echo is not accessible from Javascript), the solution is to set an id to the element: <button id="mybutton">and to define the link between this element and the event click by : from browser import document document['mybutton'].bind('click', echo)Another option is to force the introduction of the name echo in the Javascript namespace, by defining it as an attribute of the object window in module browser :
from browser import window window.echo = echo NOTE: This method is not recommended, because it introduces a risk of conflict with names defined in a Javascript program or library used in the page. Objects in Javascript programsAn HTML document can use Javascript scripts or libraries, and Python scripts or libraries The names added by Javascript programs to the global Javascript namespace are available in Brython scripts as attributes of the objectwindow defined in
the module browser
For instance :
<script type="text/javascript"> circle = {surface: function(r){return 3.14 * r * r}} </script> <script type="text/python"> from browser import document, window document['result'].value = window.circle.surface(10) </script> Javascript objects are converted into their Python equivalent in this way :
JSObject defined in module javascript. They can be converted into
a Python dictionary by :
py_obj = window.js_obj.to_dict()If the Javascript object is a function, the arguments passed to the Python function are converted into Javascript objects, using the reverse of the above table. If the argument is a Python dictionary, it is converted into a Javascript object; keys in the Python dictionary are converted to strings in the Javascript object. Take care, a Javascript function can't be called with keyword arguments, this raises a TypeError exception : if the function is defined by
function foo(x, y)and if it is called from a Brython script by window.foo(y=0, x=1)passing the arguments in the expected order is not possible, because the Brython script doesn't know the signature of the Javascript function. Using Javascript constructorsIf a Javascript function is an object constructor, that can be called in Javascript code with the keywordnew , it can be used in Brython using
the new special method added by Brython to the Javascript object.
For instance :
<script type="text/javascript"> function Rectangle(x0, y0, x1, y1){ this.x0 = x0 this.y0 = y0 this.x1 = x1 this.y1 = y1 this.surface = function(){return (x1 - x0) * (y1 - y0)} } </script> <script type="text/python"> from browser import alert, window rectangle = window.Rectangle alert(rectangle.new(10, 10, 30, 30).surface()) </script> jQuery exampleHere is a more complete example of how you can use the popular library jQuery:<html> <head> <script src="//ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"> </script> <script src="/src/brython.js"></script> </head> <script type="text/python"> from browser import window jq = window.jQuery # Ajax call def onSuccess(data, status, req): print(data) print(status) jq.ajax('/cgi-bin/post_test.py', {'data': {'foo': 56}, 'success': onSuccess } ) # add an option to a SELECT box jq('#sel').append('<' + 'option>three') # access element attributes assert jq('#c').attr('id') == 'c' # define a callback for a click on a button def callback(ev): print(jq(ev.target).text()) jq('#btn').on('click', callback) # we can even use "each" to iterate on SPAN elements def show(i, obj): print(i, obj) jq.each(jq('span'), show) </script> <body onload="brython(1)"> <select id="sel"> <option value="one">one <option value="two">two </select> <span id="c"></span> <button id="btn">click</button> </body> </html> Other examplesYou will find in the gallery other examples of how to use Javascript libraries (Three, Highcharts, Raphael) in Brython scripts.Integration of a Javascript library in a Python moduleAnother way to integrate a library is to create a Python module than can be imported in scripts, without having to load this library in the script page. For that, the library must be accessible through an Ajax call? It is loaded by the functionload(url) of the browser module, and the
names that it adds to the global Javascript namespace are exposed in the
Python module.
For instance, we can create a module jquery:
from browser import window, load load("/path/to/jquery.min.js") # jQuery adds the name jQuery to the global Javascript namespace # (also called $, but this is not a valid Python identifier) jq = window.jQueryWe can then use this module in a Brython page (notice that we don't load jquery.js): <html> <head> <script src="brython.js"></script> </head> <body onload="brython(1)"> <script type="text/python"> import jquery jquery("#test").text("I can use jQuery here !") </script> <div id="test"></div> </body> </html> |